Breaching Great White Shark - Playblasts

I wasn't able to complete a finished render for Advanced 3D modeling (due to a ReelFlow licensing issue), so I changed gears mid semester. Instead of aiming for a final still image of a breaching great white, I decided to rig and animate my shark breaching. This was a challenge to say the least (I was simultaneously learning Maya animation tools in my facial animation class) and I ended up redoing the rigging from scratch. Here are some playblasts that I took of the breach from different angles. I've been trying out some different angles for breaching to find the right balance of drama (I want to viewer to feel intimidated) and readability (I want to viewer to be able to tell the shark is moving forward and twisting)

Shark Model in Progress

For Advanced 3D Modeling I'm finally getting to use ZBrush for the first time! I received a $1000 grant from Penn when I won the Seltzer Digital Media Award in order to purchase the software and I'm so excited to finally get to use it. This is progress I've made so far on my great white shark model. I've made sure to model the mouth, teeth, and outer body separately in case I want to animate this shark in the future, but still made sure the three pieces fit together cohesively.

The project is to recreate an image and I chose this particular one. I really like the drama of the pose and I really want to inspire a visceral reaction in the viewer. It's been incredibly exciting to work on this model. I always enjoy finding an emotional aspect to whatever I'm modeling, and I'm enjoying trying to capture the raw power of this image. I'd still like to add some more details to the model (I'm planning on looking at some muscle diagrams of Great Whites), but my next step is working on texturing. Then I'd like to move on to working on the environment, possibly learning to use Real Flow for the water simulation.

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