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Theodora Pajaczkowska

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  • 2D Illustration/Animation
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Female Figure Model - Turn Table with Color

March 26, 2013

We had a turn table due today for our female figure models. For the skin I decided to make it a little more stylized since my hair was already a little cartoony. In the end I think it looks a bit like an action figure, which I like. I used a blinn for the skin and messed with ambient setting and the specular roll off. I digitally painted the lips, eyebrows, and nipples in Photoshop. (Never thought I'd say that on a blog) I'm considering using a subsurface scatter skin shader, but I like the effect it has now.

Things I'd still like to fix: -The inside of the feet don't meet the ground quite right -Changing the lighting so there's more contrast, its getting a little blown out (the detail on the back is getting lost) -Adding a light from above to emphasize the facial geometry

In 3D Modeling Work Tags 3D Modeling, Digital Figure Modeling, Female Figure Model
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Female Figure Model - In progress turn table

March 1, 2013

This is the model I'm working on for Digital Figure Modeling. We've had 4 class sessions with our model, so I've put about 12+ hours into it so far. I used a surface shader with ambient occlusion for this because at this point we're still focussing on the geometry. The current polycount is around 3200.

Things I'm planning on working on next: -Model the hands and feet, focussing on how the feet meet the ground -Making the forearm less skinny -Moving the elbows down -Adding more muscle forms and definition to the upper arm (changing the cross section to make it less round) -Turning out the knees to match the angle of the feet -Make the armpit overlap more in the back -Lower the inside of the knee

In 3D Modeling Work Tags 3D Modeling, Digital Figure Modeling, Female Figure Model
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