This is the model I'm working on for Digital Figure Modeling. We've had 4 class sessions with our model, so I've put about 12+ hours into it so far. I used a surface shader with ambient occlusion for this because at this point we're still focussing on the geometry. The current polycount is around 3200.
Things I'm planning on working on next: -Model the hands and feet, focussing on how the feet meet the ground -Making the forearm less skinny -Moving the elbows down -Adding more muscle forms and definition to the upper arm (changing the cross section to make it less round) -Turning out the knees to match the angle of the feet -Make the armpit overlap more in the back -Lower the inside of the knee