Lets Do the Time Warp Again

For Computer Animation we had to record our own motion capture data of a motion of our choice, clean the data, then bring it into Motion Builder and apply it to the provided "Woody" model. I decided to have some fun (and give myself a painful amount of cleanup) and learn how to do the Time Warp from The Rocky Horror Picture Show. Here's the final result set to music.

 

Bonus photos of me dressed up in the motion capture suit:

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Curve Editor - Bezier, Hermite, and BSpline, oh my!

I just completed my first assignment for Computer Animation (CIS 462, the graphics class not the fine arts one). I implemented Bezier Curves (using Catmull-Rom Splines, De Casteljau's Algorithm, and Equivalent Matrix formulation), Hermite Splines (with both clamped and natural endpoint conditions), and BSplines (with natural endpoint conditions)