Lets Do the Time Warp Again

For Computer Animation we had to record our own motion capture data of a motion of our choice, clean the data, then bring it into Motion Builder and apply it to the provided "Woody" model. I decided to have some fun (and give myself a painful amount of cleanup) and learn how to do the Time Warp from The Rocky Horror Picture Show. Here's the final result set to music.

Mocap time warp using a model provided by my professor. Motion capture performance, data cleaning, and blending by me.

 

Bonus photos of me dressed up in the motion capture suit:

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Curve Editor - Bezier, Hermite, and BSpline, oh my!

I just completed my first assignment for Computer Animation (CIS 462, the graphics class not the fine arts one). I implemented Bezier Curves (using Catmull-Rom Splines, De Casteljau's Algorithm, and Equivalent Matrix formulation), Hermite Splines (with both clamped and natural endpoint conditions), and BSplines (with natural endpoint conditions)