Mini Maya - Catmull Clark Subdivision and Extrusions
For my final project for CIS277 (Introduction to Computer Graphics) I worked on a 3-person team to create an interactive 3D polygon model editor with on-screen picking, polygon subdivision, and shape deformation using C++, QT Interaction toolkit, and OpenGL. As the "Geometer" of the group I wrote all of the base code our group used and implemented Catmull Clark subdivision.